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Chessalyz · The science of sticking · 9 min read

Learning by thinking: what a fifteen-minute post-mortem does that another game does not

Masters have always gone back over their own games. Club players mostly don't. The research on why that habit matters, and why playing more doesn't replace it.

Published 2026-09-03

Hang around a tournament hall after a round and you'll see it. Two players who spent the last few hours trying to wreck each other are now hunched over the same board, pushing pieces around and arguing about where it went wrong. That's the post-mortem, and it's about as old as chess. Masters do one after every game. Club players mostly don't. The opponent has gone home and the stronger friend isn't picking up the phone.

There's real science behind the ritual, and it says something more specific than “experience is good.” On its own, experience is a pretty weak teacher. The research keeps landing in the same place: playing a lot helps less than you'd expect. What helps is going back over what you played.


What masters actually have

Masters recognize more

Chess psychology really starts with Adriaan de Groot. His study began in the 1930s and came out in English in 1965. He had players from club level up to grandmaster think out loud while picking a move, and what he found still surprises people. The masters didn't calculate deeper or wider than the amateurs. They read the position better, and strong candidate moves showed up for them almost right away.1

William Chase and Herbert Simon then showed where that comes from. Masters who got a few seconds' look at a position from a real game could set it back up on the board. Novices couldn't. Scramble the pieces into a random position, though, and the masters' edge almost vanished. Their argument was that expertise is a huge store of familiar patterns.2 Later work refined those patterns into more flexible templates. The basic conclusion held up anyway: a master is someone who has understood a lot of positions and held on to them.3

So that's the job of a post-mortem. It's the step where a position you played turns into one you actually understood, and only those stick.

Hours aren't the whole story

What you do with the hours

Anders Ericsson's well-known work on expert performance argued that experts are made through deliberate practice: effortful, structured work aimed at getting better, with feedback. Just playing a lot didn't qualify.4 The strong version of that claim didn't hold up. A meta-analysis found deliberate practice explains roughly a quarter of the variance in performance in games, and less in other fields. Practice is necessary, just not sufficient.5

The chess-specific numbers are still worth a look. In two samples of rated players, the hours someone had put into serious study on their own predicted rating better than tournament games did. Better than coaching, too.6 And a longitudinal study found the slowest player to reach master level had needed roughly eight times as much practice as the fastest.7 Put those side by side. Hours matter. The games themselves matter less than most of us assume, and a lot of that huge gap comes down to how they spend their time. Which leaves the useful question: what should that study actually look like?

Fifteen minutes
18. Nxf7 Ne3 19.Bxe3
MovesSummary
A resilient win after a sharp middle-game wobble
Game
84.6%vs 81.8%
Opening
83%vs 85.9%
Middlegame
54.1%vs 53.2%
Endgame
98.3%vs 87.4%

Pirc Defense. Your opponent chose a line outside your saved file early, so your preparation was not the issue.

The most important self-diagnosis came around move 19. You spent a long time deciding to trade away the dangerous attacker, and you described the result as safe because your rook pressure remained. You did see the relevant ideas, as you said, but trusted the resulting position too much.

Your later play was especially strong. The endgame was your most reliable phase, and the careful thinking you showed around move 16 and move 25 turned recovery into a full conversion.

Key takeaways

  • The recurring issue was attacking before the position was ready. Ask what improves your pieces and central control before committing to kingside operations.
  • Around move 19, the long think points to judgment rather than haste: compare the resulting position after trades, not only the immediate danger removed.
  • Your resilience was excellent: after the middle-game setbacks you accepted the new task and finished accurately.

Training. In attacking positions, practice comparing your intended attack with one quiet improving move before committing.

End of a fifteen-minute post-mortem. Accuracy by phase first, then the part that came from the player's own answers instead of the engine.

Reflection beat more of the same

The cleanest test of what reflection does isn't from chess at all. Researchers at Harvard Business School ran a field experiment inside a large company's training program. One group of trainees spent the last fifteen minutes of each day writing about what they'd learned. The control group used those fifteen minutes to do more of the training. On the final assessment, the group that reflected scored about 23 percent higher.8

These were call-center trainees, and it's a working paper, so we're not going to pretend it says anything about your rating. But it's the same trade-off every improving player runs into, and most of us get it wrong. You just finished a game. You can spend fifteen minutes thinking about it, or fifteen minutes on the next one. In the studies we know of, the thinking came out ahead.

Chess coaches have been saying this for decades. Alexander Kotov's classic manual on thinking at the board spends real time on self-assessment, since you have to know your own tendencies before you can fix them.9 And even experts pick better moves when they're made to deliberate instead of going with their first instinct.10 Strong players benefit from slowing down too.


When nobody's around to ask
A game review marking in red the move where the player left their prepared repertoire
The other half of a post-mortem. The review marks the move where your prep ran out, so you don't have to dig for it a week later.

What the fifteen minutes look like in Chessalyz

Most club players skip the post-mortem for a boring reason. It needs a stronger player with time to spare, and that person is rarely around at eleven at night after you've just dropped a blitz game. We built Chessalyz to ask that person's questions whenever you want them. Upload the game, or let it sync from Chess.com or Lichess. Two to five minutes later, Matty has found the two or three moments that decided it and asks you about the first one. You write down what you were thinking. Matty reads your answer and coaches from there. Those moments turn into flashcards, the game review shows where you left your opening prep, and your explorer shows what opponents actually play against you.

The questions are modeled on the ones FM Dalton Perrine asks in his own lessons. We never set out to replace him. We just wanted the post-mortem to happen, every game, for the players who would otherwise never get one.

Where to start
Every game you've played is a lesson you haven't taken yet. You don't need all of them. Take the last one and give it fifteen minutes before you queue up the next. Keep that up for a month and the library starts to fill.
References
  1. 1.de Groot, A. D. (1965). Thought and choice in chess. Mouton. (Original work published 1946.) archive.org/details/thoughtchoiceinc0000groo
  2. 2.Chase, W. G., & Simon, H. A. (1973). Perception in chess. Cognitive Psychology, 4(1), 55-81. doi.org/10.1016/0010-0285(73)90004-2
  3. 3.Gobet, F., & Simon, H. A. (1996). Templates in chess memory: A mechanism for recalling several boards. Cognitive Psychology, 31(1), 1-40. doi.org/10.1006/cogp.1996.0011
  4. 4.Ericsson, K. A., Krampe, R. T., & Tesch-Römer, C. (1993). The role of deliberate practice in the acquisition of expert performance. Psychological Review, 100(3), 363-406. doi.org/10.1037/0033-295X.100.3.363
  5. 5.Macnamara, B. N., Hambrick, D. Z., & Oswald, F. L. (2014). Deliberate practice and performance in music, games, sports, education, and professions: A meta-analysis. Psychological Science, 25(8), 1608-1618. doi.org/10.1177/0956797614535810
  6. 6.Charness, N., Tuffiash, M., Krampe, R., Reingold, E., & Vasyukova, E. (2005). The role of deliberate practice in chess expertise. Applied Cognitive Psychology, 19(2), 151-165. doi.org/10.1002/acp.1106
  7. 7.Campitelli, G., & Gobet, F. (2008). The role of practice in chess: A longitudinal study. Learning and Individual Differences, 18(4), 446-458. www.sciencedirect.com/science/article/abs/pii/S104160800700129X
  8. 8.Di Stefano, G., Gino, F., Pisano, G. P., & Staats, B. R. (2014). Making experience count: The role of reflection in individual learning (HBS Working Paper No. 14-093). Harvard Business School. www.hbs.edu/faculty/Pages/item.aspx?num=63487
  9. 9.Kotov, A. (1971). Think like a grandmaster (B. Cafferty, Trans.). Batsford.
  10. 10.Moxley, J. H., Ericsson, K. A., Charness, N., & Krampe, R. T. (2012). The role of intuition and deliberative thinking in experts' superior tactical decision-making. Cognition, 124(1), 72-78. doi.org/10.1016/j.cognition.2012.03.005

Try it

Your last game has a question in it.

Connect Chess.com or Lichess, or paste a PGN. Chessalyz finds the moments that decided the game, asks what you were thinking, and coaches from your answer. Five games a month are free.

Try it on your last game
More from the series
  • Why writing down your reasoning makes a chess lesson stick

    You check the engine line after a loss, nod, and play the same move next week. About fifty years of memory research explains why, and why a good coach asks you a question before telling you anything.

  • The engine can't teach you. Here is what a question does that +1.3 cannot.

    An engine eval grades your move but never sees your reasoning. Feedback research says the reasoning is what matters. Commit to a reason first and the correction has something to stick to. Your most confident mistakes may even be the easiest to fix.

  • Make new mistakes: why your flashcards should be your own blunders

    Why the positions you actually lost make better flashcards than a puzzle you've never seen, and what the memory research says about reviewing them.

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